![]() ![]() For something that has to be used 1000 times a day, it’s not optimal. doesn’t even work with an outliner simple drag and drop. If you like to work on any of these, reach out in the chat. These are specifically tasks that have a low barrier of entry. They can be found on the Grease Pencil workboard in the “Community Tasks” column. There is a list of tasks that can be worked on by anyone. You can find the meeting notes and when the next meeting is happening here. There are also bi-weekly module meetings that anyone who wants to contribute can join. If you have any questions, head on over to the main communication channel on blender.chat (#grease-pencil-module). The team is happy to help anyone who would want to contribute to the project. Booleans for fills (boolean eraser, fill brush).Here is an (incomplete) list of things on our radar: The results showed us that our plans are well aligned with what people expect to have in Grease Pencil. Once the first milestone is in place and validated by the community, the focus can shift to improving and expanding the Grease Pencil feature set.Īt the end of 2022, the Grease Pencil module conducted a survey to figure out what the community (hobbyists and professionals alike) wanted the most. There will be documentation on this in the coming months. That being said, we will try to make sure the same functionality is there, so that any script can be adapted to work with Grease Pencil 3.0. With this implementation, the team expects the Python API for Grease Pencil to break in Blender 4.0. Instanced keyframes are shown in a darker shade. Grease Pencil layers now render the keyframes as boxes to indicate the amount of time the drawing is held for. Instanced drawings share the drawings data (e.g. The new data-structure allows for features like frames having a start and an end as well as instancing a drawing (even on different layers). Mock-up of the layer groups UI Reworked Timeline Layer Groups allow the user to easily group multiple layers, collapse them in the tree, control visibility, editability, onion skinning, and more. ![]() The ability to group layers is part of the redesign of the new data-structure. That being said, the team is planning a few new things to look out for. The main focus will be to have feature parity with the old system, rather than adding new features. You! Or anyone who wants to help out (see “ Contributing” below).Amélie Fondevilla, developer at Les Fées Spéciales, will join development efforts for ~2 months during summer 2023.Falk David, hired by the Blender Foundation to work full-time on the project.Daniel Martínez Lara, Antonio Vázquez, Matias Mendiola.November 2023: Blender 4.0 released with Grease Pencil 3.0 fully replacing the old system.June – October 2023: With the help of other contributors, the team hopes to get the bulk of the refactor done.May 2023: An experimental option will be available in early Blender 4.0 alpha builds for community testing.February 2023: Development began in a separate branch.The new implementation is based on the same back-end as the new hair curves, designed with multi-threading in mind, allowing for the support of Geometry Nodes, capable of handling much more data, and written in a modern C++ style. Open the door for new features and tools.Improve the architecture and API for future development.Improve performance and memory usage with large amounts of data (e.g.“Grease Pencil 3.0” is a full rewrite of the current implementation, aiming to lay a solid foundation for the next 10+ years. We are now facing the limitations of its initial design – introducing: Grease Pencil 3.0. Movies like “Unicorn Wars” have been fully animated with it.Īnd while many aspects of the tool have immensely improved over time, the core data-structures of Grease Pencil have remained the same for about 15 years. It is used by small and big studios around the world. Today, Grease Pencil has grown even more. The main developers working on it were Antonio Vázquez and Clément Foucault, together with the artists Daniel Martínez Lara and Matias Mendiola. This version was a major overhaul and had many new features, better performance, and new render engine. But the community that formed around Grease Pencil had bigger plans and started to use it for things he did not anticipate.įast forward to 2019, when Grease Pencil became its own object type and a dedicated workspace for 2D animation as part of the Blender 2.8 project. The first version of Grease Pencil was designed to be a simple annotation tool with basic color settings and animation capabilities. Grease Pencil as annotation tool in its first iteration. In 2008, Joshua Leung implemented annotations in Blender directly in the 3D Viewport, he called this feature: Grease Pencil.
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